The Tick

Oblivious / Charismatic / Bruiser


The Tick (Telemarketer)
“And so, may Evil beware and may Good dress warmly and eat plenty of fresh vegetables.”
“Sanity, you’re a madman!”
“Don’t ever try to swim against the mighty tide of justice.”

Pace: 6 Parry: 7 Toughness: 18 Charisma: 0

Agility: d6, Smarts: d4, Spirit: d4, Strength: d12+6, Vigor: d12+4

Climbing d8
Fighting d10
Intimidation d6
Notice d4
Persuasion d4
Riding d6
Swimming d8
Throwing d8

Clueless – Penalty to Common Knowledge rolls.
Heroic – Must always help those in need.
Illiterate – Can’t read or write.
Overconfident – Believes self to be capable of anything even in the face of common sense.
Quirk (spouts inane metaphors)

Combat Sense – Unaffected by Gang Up attempts.
Hard to Kill – Wound modifiers not applied to Knockout Blow and Injury tables.
Nerves of Steel – Able to partially ignore the results of pain.
Improved Sweep – Can make a Fighting attack against all adjacent targets on one action

Growth 2: Always On
Leaping 1
Super Attribute: Strength 6, Vigor 6
Toughness 9: Hardy


The Tick

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